Showing posts with label the. Show all posts
Showing posts with label the. Show all posts

Wednesday, April 15, 2015

Alone in the Dark The New Nightmare Download Free PC Game


Genre : Action, Horror
Platform : PC
Language : English
Size : 1.32 GB


Minimum System Requirements

OS: Windows XP/Vista/7
Processor: INTEL 2.4 GHz Dual Core
RAM: 1 GB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 GB free

Recommended System Requirements

OS: Windows XP/Vista/7
Processor: INTEL 2.8 GHz Dual Core
RAM: 1.5 GB
Sound Card: DirectX Compatible
DirectX: 9.0c
Hard Drive: 2 GB free


Click On Below Link To Download

Alone in the Dark: The New Nightmare Full Version PC Game Free Download





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Monday, April 13, 2015

Download Acessório Five NFL Hats para The Sims 4


INFORMAÇÕES:
Somente para Sims Masculinos.
Boné disponível em várias estampas.
Disponível em várias cores.





COMO INSTALAR E ACHAR?
Quando você extrair o arquivo com o WinRAR irá criar uma pasta, dentro desta pasta tem um arquivo *"xxx_xxx_xxx_-_DS.package", copie esse arquivo para a pasta MODS, localizada em "C:UsersNome do UsúarioDocumentsElectronic ArtsThe Sims 4Mods", pronto seu objeto está instalado, para você achar o boné é só ir no CAS(Criar um Sim) e ir na parte de chapéus/bonés e procurar.

*Os xxx_xxx_xxx é o nome do arquivo que você baixou.





DOWNLOAD PRINCIPAL:
CCFreethrow
(Procure pela palavra "DOWNLOAD" no site)

LINK ALTERNATIVO/MIRROR:
Servidor DS / MEGA
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Atualizações para o The Sims 4 serão lançadas sem aviso prévio!

Segundo a produtora SimGuruBChick a qual trabalha na equipe de marketing do jogo(The Sims 4), confirmou no fórum oficial do The Sims que apartir de agora as atualizações serão lançadas sem aviso para a comunidade, ou seja, a qualquer momento a EA pode lançar uma atualização para o The Sims 4 sem dar qualquer tipo de aviso antecipadamente para a comunidade.
Por um lado pareça ruim, a equipe do The Sims 4 poderá surpreender a comunidade a qualquer momento com novos conteúdos gratuitos!



Créditos: The Sims Style, SimsDomination.
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Tuesday, April 7, 2015

Game 43 The Secret of Monkey Island Final Rating

I have to admit that Ive been pretty nervous about this Final Rating post. Blogging through one of the all-time classic adventure games is one thing, but giving it a score is another thing altogether! In the end Ive had to bite the bullet and trust that my PISSED rating system will come up with a result worthy of such a game. Here goes...

Puzzles and Solvability
The first thing to say is that I made it through Monkey Island without assistance, which suggests the game is perfectly solvable. That’s not to say it’s not without challenge though, as nine and a half hours of play time implies. I was stuck quite a few times, with at least two of those occasions taking the majority of a session to get past. The good news is that logical deduction was used to solve pretty much every puzzle in the game, but I should point out that the simplicity of the interface caused me to solve a few without knowing what I was doing. I found the file in the carrot cake and the key in the cereal box while attempting to do something completely different, and while it’s true I might have deduced their whereabouts unassisted given more time, I may have been in trouble had the game used a text parser system. The puzzle that caused me the most trouble overall was retrieving the key from the wall in LeChuck’s cabin, but once again the solution was actually pretty logical (it was my own preconceptions of the magnet’s use that gave me the trouble). Other solutions were so simple that they seemed unlikely, such as picking the idol up while trapped underwater, but that’s hardly a criticism if it’s only the occasional puzzle. In the end I’d say the puzzles in The Secret of Monkey Island are moderately challenging while remaining logical and fun, which is exactly what all adventure games should strive for. Probably my only real gripe is that collecting insults to defeat the Sword Master got old after a while, but it’s easy to forgive that when the idea was so unique and clever to begin with.
Rating: 8


While most of the puzzles in the game were fun rather than overly challenging, there were a few that had me scratching my head.

Interface and Inventory
The interface in The Secret of Monkey Island is almost identical to the one found in Indiana Jones and the Last Crusade. The only differences are in the layout, with Monkey Island having three vertical rows of actions followed by a vertical inventory, and Indy having four vertical rows of actions and a more horizontal inventory beneath it. As with other LucasArts games, there were actions in the list that I didn’t need (I never used Turn On or Turn Off), but I imagine trying to use them in certain spots may have resulted in some funny dialogue. The verb-based interface also played a role in one of the game’s funniest moments, where I could only see what was occurring in the next room by watching which verbs and items were selected by Guybrush. Movement is handled more than adequately, with Guybrush generally going exactly where I wanted him to whenever I clicked on the screen. There were two reasons why Indy got a 7 for this category and not higher. The first was because the inventory became a bit unruly at times, and I’m afraid that issue is a little bit exacerbated in Monkey Island due to an increase in collectible items. I was pretty happy when I was able to rid myself of a few unneeded knick-knacks while making the soup onboard the Sea Monkey, as that meant I didn’t have to scroll through so much to find what I needed. The second reason why Indy only got a 7 was because the many action scenes in that game were clunky to say the least. Monkey Island overcame this problem in the most genius of ways, making combat settled through selectable insults rather than through any sort of movement or mouse clicks. There has been no better interface so far, so…
Rating: 9


Insult combat has to be one of the finest ways a game designer has ever avoided a potential technology weakness.

Story and Setting
When summarised, the story and setting of Monkey Island are simplistic and cliché. It’s a typical zero to hero tale, where a young man strives to become a respected pirate, having to pass a number of trials before confronting an evil villain in an attempt to get the girl. However, playing the game reveals that this overview fails to pick up on a couple of important things. There’s little doubt that Ron Gilbert and co. purposely took on all the standard pirate adventure tropes just so they could make fun of them. The whole first section of the game leads to Guybrush pulling together a crew to man his ship to sail to Monkey Island, but said crew ends up helping in no way whatsoever. The Legendary Lost Treasure of Melee Island ends up being nothing more than a tourist hoax. Even at the climax of the game, where our hero is determined to save the damsel in distress, it turns out the damsel requires no saving at all and is perfectly capable of looking after herself. On top of this, there can be no decent explanation for certain items that are found or events that occur, so the creators clearly figured the most entertaining thing to do was to take the piss out of the situation rather than try to make up something that no partially intelligent person would ever believe. The rubber chicken with a pulley in the middle (for which there can be no explanation) is a good example; the crew getting through the catacombs unassisted and then claiming ignorance is another. Despite this messing about, I never once felt cheated while playing. I was just having too much fun! In the end Monkey Island is more about the characters, which are all fantastic, than the storyline. There are an incredible amount of classic NPCs and villains. Who could ever forget The Fetuccini Brothers, the voodoo lady, the vegetarian cannibals, and Stan the salesman, not to mention LeChuck and Elaine.
Rating: 7


I do believe she did! Makes me think playing as Elaine would be pretty cool.

Sound and Graphics
Let’s start with the music. The music in The Secret of Monkey Island is second to none in my opinion! It had been a decade since I’d played any of the series prior to this playthrough, and yet I could still hum the main theme at a second’s notice. It’s ridiculously enjoyable and memorable, as is pretty much all of the music throughout the game. Sound effects are used sparingly, but I can’t say I noticed their absence while playing. The main gripe I have with the audio is the same one I have for most games of this era. Far too much time is spent in complete silence! This was made even more obvious in this game when characters onscreen are chatting away or highly animated, yet silence reigns supreme. I imagine the voice version of the game would pretty much remove this gripe, but I can only rate what I played. Moving onto the visuals, I’d already been in awe of the use of colours in LucasArts’ previous game, Loom. The Secret of Monkey Island does just as nice a job, only this time I finally got to experience a LucasArts game in VGA. I absolutely adore the look of this game! The Melee Island scenes in particular, which are all set at night, are gorgeous, with the contrast of dark blues and bright yellows creating much eye candy. Oh and don’t get me started on the lava filled underground catacombs of Monkey Island! The animation is first rate for the time, with each of the game’s main characters having distinctive ways of standing, walking and even talking. Take Stan for example, with his jaw wagging open and closed, and his arms flying all over the place in exaggerated emphasis. The close-ups are stunning, even if the “animation” in them is restricted to a few changes of expression. If it wasn’t for the underuse of sound and the fact that LeChuck’s colour scheme blends into the background, I’d give it a 9.
Rating: 8


The VGA version of Loom would likely reach this level, but nothing Ive played so far has.

Environment and Atmosphere
Once again I have very few negative things to say for this category! The environments of Monkey Island perfectly encapsulate the game’s pirate theme, with a few unlikely surprises thrown in for good measure (such as the travelling circus in the middle of nowhere and the cannibal’s village being located as far from humanity as possible). Both Melee and Monkey Island have distinctive locations that are beautifully crafted (it’s worth noting that one island is perpetually night time while the other is permanently day). I particularly love the use of overhead maps to give the player a true sense of where they are and what locations are available to them on each island. These maps are a work of art as much as they are perfectly functional, and they remove the need to convince the player that there’s a much bigger world outside the game area (because there isn’t). As for the game’s atmosphere, well I mentioned during one of my earlier posts just how similar the tone of Monkey Island is to Pirates of the Caribbean. Fun and silliness pervade both series (well, for most of both series), leaving a consistent smile on the viewer’s face, and yet both of them manage to keep the drama and excitement at a satisfying level too. A pirate comedy wouldn’t normally rank high on my list of genres (subjectively I’d prefer something a bit less silly), but Monkey Island offers something for everyone in a very complete package.
Rating: 8


There are enough surprises to uncover on the islands to keep things interesting.

Dialogue and Acting
The Secret of Monkey Island is downright hilarious! Sure, I’ve laughed quite a bit during certain Leisure Suit Larry scenes, and just as much while playing Space Quest games, but never as hard and consistently as I did during Monkey Island. The dialogue is pure genius, and makes the most of some really great set-ups. If you want to know how great the comedy writing is, just go and watch a few minutes of Stan’s boat sales pitches. It’s like a stand-up comedy act with audience participation! Probably the part that had me in stitches the most though was the nutritional discussions that the cannibals were having in their village. “But think of your arteries!” Oh, and having to book a time slot to loot the Governor’s mansion would be a close second. The game’s dialogue isn’t limited to what other characters say though, and this is where things become particularly groundbreaking. Indiana Jones had already brought branching dialogues into the mix, but the system was clunky and repetitive. Not so here! What you find in Monkey Island is pretty much what you would expect today in any decent third person adventure game! There are stacks of awesome dialogue options available throughout every conversation, and combining this with the fact you can’t die or dead-end yourself while playing, means the player can take a huge amount of enjoyment out of saying whatever they want. The things you want to ask always seem to be available, but it’s the things you would never have thought to say that bring the most joy. The only thing stopping a perfect score here is the fact that there isn’t any voice acting. It’s therefore pretty likely I would give full marks to the CD version.
Rating: 9


When you find yourself chuckling during a conversation with a dog, you know youre enjoying yourself!

Alright, lets see how this all works out. 8 + 9 + 7 + 8 + 8 + 9 = 49, divided by 60 = 81.66666, which is 82 when rounded up. 82!!! Holy crap, thats 14 more than Heros Quest! Is Monkey Island really that much better than every game on the list so far? Im off to compare my individual category ratings to the other games at the top of the leaderboard. Perhaps Ive got a little bit excited?! OK, Im back, and more convinced than ever that The Secret of Monkey Island deserves to be head and shoulders above the pack. It really is a complete package of awesomeness! Even my beloved Heros Quest has to take a backseat.


Well what do you know?! The Secret of Monkey Island is the first game to be awarded the Guybrush Threepwood Thumbs Up! How fitting is that?! Did anyone pick 82? Yep, Deimar got it bang on, and given he was only the second person to make a prediction, thats a damn good effort. Congratulations Deimar, you get 10 CAPs and a choice from any of the following games:

The Quest for Glory 1-5 Collection from GOG
The Kings Quest 4 + 5 + 6 Collection from GOG
The Hugo Trilogy
Space Quest 4 + 5 + 6 Collection from GOG
Leisure Suit Larry: Greatest Hits and Misses Collection from GOG

Well, its time for both Altered Destiny AND The Oregon Trail. Strap yourself in for a busy June!

70 CAPs for Lars-Erik
Sponsor Award - 20 CAPs - For sponsoring the blog with free games
True Companion Award – 10 CAPs – For playing along with me and finishing the game.
Companion Assistance Award – 10 CAPs – For helping out Zenic in his time of need.
Genre Support Award – 5 CAPs – For announcing a new adventure game on GOG
Journeyman Project Project Award – 5 CAPs – For taking us on the full journey.
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game on Steam
Genre Support Award – 5 CAPs – For announcing a new adventure game on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG

60 CAPs for Laukku
Vampyre Story Award – 30 CAPs – For solving my Vampyre Story riddle.
Comparison Award – 20 CAPs – For giving us some very clear comparison shots throughout.
Story Variation Award – 10 CAPs – For linking to a video that filled in the story for me

59 CAPs for Canageek
Mass Promotion Award – 175 CAPs – For informing us of 20 sales and 15 new games!
Mass Mutiny Award - -175 CAPs – For genuinely trying to turn everyone against Tricky
New Mass Promotion Award – 59 CAPs – 5 CAPs each up to 30 then 1 CAP each from then on

45 CAPs for TBD
True Companion Award – 10 CAPs – For playing along with me and finishing the game.
Companion Assistance Award – 10 CAPs – For helping out Zenic in his time of need.
Shovelling Shit Award – 5 CAPs – Well, he tried!
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Tesla Award – 5 CAPs – For making THE ANNOUNCEMENT
Genre Support Award – 5 CAPs – For announcing a new adventure game on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG

30 CAPs for Kenny McCormick
Prince of Darkness  Award – 10 CAPs – For winning the What I Would Find in Hell comp
Kickstarter Award – 10 CAPs – For announcing a new adventure game Kickstarter project
Magical Infinite Petal Basket Award – 5 CAPs – He knows why.
Shovelling Lovecraft Award – 5 CAPs – Seriously dude. Run!

30 CAPs for Zenic Reverie
True Companion Award – 10 CAPs – For playing along with me and finishing the game.
Caption Contest Award – 10 CAPs – For winning the caption contest
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG

25 CAPs or Draconius
True Companion Award – 10 CAPs – For playing along with me and finishing the game.
Important Pirates Award – 5 CAPs – For letting me know where the alternate dialogue led.
Genre Support Award – 5 CAPs – For announcing a new adventure game sale on GOG
Shovelling Shit Award – 5 CAPs – For shovelling shit shortly five times!

20 CAPs for Ashley Bennett
What’s Your Story Award – 20 CAPs – For making a What’s Your Story submission

20 CAPs for xyzzysqrl
What’s Your Story Award – 20 CAPs – For making a What’s Your Story submission

15 CAPs for Tymoguin
Story Essay Award – 10 CAPs – For writing a thesis about why the story of Monkey Island is good
Fanboy Award – 5 CAPs – For predicting that the game would get 100. Yeah...he loves it!

15 CAPs for Aperama
Yet Another Monty Python Award – 10 CAPs – For picking up my reference.
Spelling Nazi Award – 5 CAPs - *sigh*

15 CAPs for Charles
Media Gullibility Award – 10 CAPs – For describing the Monkey Island grog “incident”
Alternate Solution Award – 5 CAPs – For letting me know I could have used the lens on the gunpowder

15 CAPs for Ilmari
Emmanuelle Conspiracy Award – 10 CAPs – For proving my theory about LucasArts plagiarism source!
Sharptooth Award – 5 CAPs – For explaining the Sharptooth reference

10 CAPs for Deimar
Psychic Prediction Award – 10 CAPs - For correctly predicting what score I would give the game.

10 CAPs for Andy_Panthro
True Companion Award – 10 CAPs – For playing along with me and finishing the game.

10 CAPs for Darkshadow
Backlog Award – 10 CAPs – For actually reading through the entire blog so far!

10 CAPs for Yamael
Prison Break Award – 10 CAPs – For explaining why there was a file in the carrot cake.
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Wolfenstein The New Order Review!




                The Wolfenstein series is one of the pioneers of the FPS genre. It started over two decades ago, in 1992 with Wolfenstein 3D. The protagonist of the game was B.J. Blazkowicz an American soldier born from a polish family. The main goal was to take down the Nazi regime and even included Hitler as a boss.
                The series continued in autumn of 1992 with Spear of Destiny which was a prequel to the original game followed in 2001 by Return to Castle Wolfenstein (probably the best in the series) and in 2009 with Wolfenstein (probably the worst). Blazkowicz remained the protagonist throughout the series and he was bound to return into a new game as despite his tremendous efforts to destroy the Nazis, the regime still poses a huge threat for the entire world.


                Wolfenstein: The New Order is the latest entry in the series developed by MachineGames and published by Bethesda Softworks and released on May 20 2014. The game is powered by id Tech 5 engine, the same engine responsible for Rage and The Evil Within.
                The game starts with Allies air forces attacking a Nazi castle in Europe in the year 1946. The copilot in one of the attacking airplanes is Captain William B.J. Blazkowicz, the legendary Nazi nemesis and protagonist of the series (who still needs a basics tutorial after all he has been through!). As things don’t go exactly as planned, the hero together with some other infantry forces find themselves emergency landing (crashing) on a heavily fortified beach. The situation looks dire and the chances of escape alive and continue the mission are very slim, but as the player takes full control of the hero, things turn around quickly.
As the attempt of killing the crazy scientist and the main villain of the game, Deathshead, is missed, the prologue mission ends with everything going straight to hell. The player is forced into making a choice that will modify the game’s timeline (not by much) and at the end Blazkowicz is hit in the head by shrapnel losing his memory and most of the primary body functions.
                For fifteen years the hero has been locked into an asylum with his own body being a cage. He slowly observed the family running the asylum taking care of the patients and Nazis coming from time to time to take some of the patients away for experiments. He waited for his body to recover until the moment came when he had to stand up and fight.
After fifteen years the Nazis rendered the asylum useless for their experiments and ordered its closure, starting to execute every patient. As the family running the place opposed this atrocity everything turned into a bloodbath because of some overzealous soldiers. Now was the perfect time for the hero to rise up (deshi basara!) and fight to protect those that took care of him and many others like him for all this time.
                Killing Nazis has always been Blazkowicz specialty and even after fifteen years of standing still he hasn’t lost his skill, especially because his muscles were not affected at all by his long slumber.
Being unable to save anyone except a nurse, the (sexy) daughter of the doctor in charge of the asylum and the one that took care of him all this time (such a lovely coincidence), Blazkowicz lets her lead him into a safe place as he grows to realize that the world he used to know is no more and the new world is ruled by the Nazis’ overpowering machines.
From this point Wolfenstein: The New Order gets back on track and is about finding the resistance and kicking some serious Nazi butt.
                The story is interesting at first and after completing one third of the game it gave me the feeling that it has the potential for something great for an FPS. Somewhere around the half of the game things started to go south and over exaggeration took over any rational and interesting elements.
The dream I have to protect!
You b*tch!!!

                The world of Wolfenstein: The New Order is interestingly built and because of the nature of this game it gets by with a lot of things that would not work in a different title. The game paints a grim world with an accentuated antithesis between the good and the evil in it.
                On one side there’s the Nazi regime, ruling over the entire world after reaching the atomic bomb first and taking advantage of their advanced robotics technology. This regime is run by sadistic extremists, one crazier than the other, set on creating the world that their twisted minds envisioned. Democracy died and all that is left is totalitarianism supported by the numbers, powerful guns and technology. People have to comply with the situation or suffer the consequences and fear is the primary emotion that takes over the population.
 It is a plausible idea of what could happen if what’s worst in humanity is allowed to take full control.
Im coming for you bastards!
...

                On the other side there’s the resistance, a small organization of people that are not afraid to fight the system, those that don’t want to give up on the world. Outnumbered and outgunned, the resistance waits for a miracle to come and help them bring back the world so many died in vain to protect and that miracle is the player.
Every member of the resistance has a story that brought them where they are, pictures of loved ones and lost friends, toys, books and treasured items that remind them about their cause and what they fight for. A hideout wrapped up in bright colors to resemble the feeling of a warm home and mask the fact that they live in a sewer. Their ideals and optimistic vision of what the world should be is spread all over the headquarters. The attention given to this relatively safe place emphasizes how good these people are compared to the evil out there, is both touching and a little amusing at the same time and makes for the strong attachment and belief that what the hero does is the right thing.
                Wolfenstein gets away with a lot (not in Poland, Austria, Germany, Japan or Israel), because it puts together cruel and horrible elements with selfless heroes creating a contrast so big between the two factions of the game that there is no place for grey in this story. The action of the game can even be described as a battle between demons and angels (angels that can hold a grudge!). It is not the standard war with losers and victors, it is a war for the integrity of mankind.
Never forget!
Violence brings more violence...

                The gameplay in Wolfenstein: The New Order is pretty straight forward, a lot of satisfying shooting combined with stealth and some relaxation moments to catch a breath.
There is a decent variety of weapons in the game to be used based on situation or preferences. A new addition to the shooting system is the ability to dual wield almost any type of weapon in the game, no matter how big, for a maximized firepower and spectacular effects.
                A set of unlockable perks has been introduced to improve the already ridiculously overpowered hero (seriously he goes head to head with the entire Nazi army!). The perks are unlocked through various actions, but while there’s nothing wrong with such a system, the game goes out of its way to force the player to do ridiculous things in order to unlock a perk. Many times the requirements are in contradiction with the bonuses gained. A system like this should help newcomers accommodate with the game and learn some of the more complicated mechanics, while helping the veterans to gain various bonuses to maximize their combat experience. But instead of going hand in hand with different playstyles and the bonuses given, the tasks to unlock a perk just ask for something opposite to them.
Not the best screenshot to prove my point...
Looks big, but...

                Wolfenstein uses the classic system of life without regeneration (the way to go before CoD) and armor. Life is replenished by finding med packs and can exceed the maximum of 100 up to 200 hp but the exceeded amount degenerate by the second. This old school mechanic is designed to allow players to overpower fighting situation through bullet soaking and heavy shooting. Strangely enough in The New Order things are a little different. While life can be increased to a higher amount for a short period of time and there are plenty bullets to go crazy, many situations and the good enemies AI force the player into cover and continuous running, wasting the extra hp on waiting for a good moment to shoot without being destroyed.
                To make matters worse, the game has an incredibly annoying hand holding system to keep the player on the right track. There is no searching required to reach the main goal, it is always there as a dot on the screen to make sure nobody gets lost, something uncommon for the Wolfenstein series (but a feature that’s becoming increasingly popular in recent). The possibility of exploration is also hindered by mostly linear level design and a terrible jumping system (careful, the protagonist can easily get stuck behind a 20cm ledge).
                The game is gory, fun and short. It offers enough action to keep the entertainment level high and it combines it with dramatic and emotional cinematic moments to always remind the player the necessity of his actions, but also to highlight the superhuman strength of the main character that always gets up even after taking hits that should kill an elephant.
The New Order seems to be trapped between old and new concepts and is not sure which ones to pick and because of this the gameplay suffers at times.
ESRB?!
Ohhh!!
Such a nostalgic dream!

                Lately there is a serious problem with the graphical fidelity of FPS games and Wolfenstein: The New Order is not an exception to this rule. The graphics are average with decent character and weapon models, but that’s how far this goes. Everything else in the game looks washed up and lacks graphical details.
The body physics is decent with nothing too spectacular and that’s about it. There are many objects that can’t be moved or destroyed in any way and most of the cover is indestructible.
It is a shame to see a game being ruined by elements that should be top notch for an AAA title, which had a steep price tag at launch.
                This issue starts to worry me (a lot!), more and more video games, including many AAA titles, leave technology on a secondary place for  various reasons (consoles?!). This has a negative effect on the quality of these games and considering the age we are in, such problems should not exist, especially when we talk about high quality FPS games. No shooter in 2014 should look like a 2010 game!
Glass from Return to Castle Wolfenstein?!
Letters with build in closet.
I believe I can fly!!!!

                The sound quality is quite good compared to the graphics. The voice acting is high quality, the music in fitting and encouraging and the weapons’ sound effects are good enough and represent each weapon well. It’s nothing impressive on the sound department, but I didn’t notice anything that would annoy me either.

               
                Overall, Wolfenstein: The New Order is a big improvement over 2009’s Wolfenstein game. The story has better moments, the action is more satisfying and everything is much smoother. The game lacks quite a lot on the technical part and being short and scripted at times doesn’t help it either, but being indecisive in what kind of game it wants to be is probably the most annoying problem. The New Order wants to please both old and new gamers, but it is not entirely certain of how to do this without affecting the gameplay in a negative way.
                But I did enjoy my time spent with this game, it was fun and it managed to take my mind of other things. It’s hardly any competition when talking about FPS games this year and it is good to see that this title, despite all its problems, is worth playing to the end and not because it takes 8 hours to complete it.


Pros:
+ Satisfying shooting
+ Great enemies AI
+ Good sound effects
+ Terrifying world
+ Gory
+ Great villains
+ Dual wielding firearms!

Cons:
- Mediocre graphics and physics for 2014
- Too cinematic at times
- Many scripted scenes
- Hand holding
- Story goes way off at some point
- Horrible jumping 
- Short




Nodrim
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Saturday, April 4, 2015

Download Atlantic Journey The Lost Brother v1 0



 
TE with a BigFish mini game release “Atlantic Journey The Lost Brother”.


Description: Go on an amazing global search with Mia and her scholarly uncle in Atlantic Journey: The Lost Brother! Travel across different continents and solve the mystery behind Mia’s brother’s disappearance. Team up with Mia’s uncle and follow in Jack’s footsteps to discover a secret that could save all of humanity! Explore gorgeous scenes and solve clever puzzles in Atlantic Journey: The Lost Brother and save the day!


Features:
  • Travel the globe
  • Go on an incredible adventure
  • Find Mia’s brother!
Release name: Atlantic.Journey.The.Lost.Brother.v1.0-TE
Size: 110 MB
Links: Homepage – NFO


 
 http://ul.to/b7jdolck
 
http://filerio.com/g691htve98y8
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Friday, March 27, 2015

The Secrets of Grey Mist Lake

download game The Secrets of Grey Mist LakeFBI Agent Claire Ellery has discovered another Strange Case and she needs your help to get to the bottom of a set of strange circumstances. This is a special Collectors Edition release full of exclusive extras you won’t find in the standard version.

Explore a town only spoken of in legend in this incredible Hidden Object Puzzle Adventure game and save the day. Dive into Strange Cases: The Secrets of Grey Mist Lake and uncover an incredible story with shocking twists!

Download Strange Cases: The Secrets of Grey Mist Lake Collectors Edition

The Collector’s Edition includes:
Bonus gameplay
Integrated Strategy Guide
Wonderful Wallpapers
Concept Art

download The Secrets of Grey Mist Lake walkthroughDiscover the Secrets of Grey Mist Lake!

System Requirements:
OS: Windows XP/Vista
CPU: 1.6 GHz
RAM: 1024 MB
DirectX: 9.0
Hard Drive: 527 MB

More casual games to download:
Escape Rosecliff Island, Mystery in London and Millionaire Manor
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Escape from the Alien Ship

Escape from the Alien Ship is nice finding game by 123Bee. On expedition of new worlds, aliens found our planet “Earth”. For experimenting they abducted a young boy from the Earth in their UFO. Help the young lad to escape from the aliens before something happens terribly wrong to him. Have fun.


Alien Ship Escape Walkthrough

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Tuesday, March 17, 2015

Best Price Leaning Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console

The Benefits of Having Leaning Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console

As we all know that right now we are in the era of technology, which means that there are lots of many kinds of product that will be easily done in no time such as Leaning Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console. Almost every product can be done with the great shape and also in the great quality and in the short time. They can multiply the product in the large quantity simply in the short time. Well, here are some benefits of having this product.

First, as we all know that every human being must have some kind of needs that needs to be fulfill and the only way to do that is to have this Leaning Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console. With the great quality and also great shape and in the perfect combination color or motive, this can be one of the things that will fulfill your need that will not disappoint you. Even while having this product, you might as well get some kind of confidence.

Besides the person who have Leaning Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console, there some other things that can get the benefit of having this kind of product. Let us just say that when you feel proud then people who support you will also feel the same. Just like a team who won champion in the competition, although they there are some people who are not playing, but still they are winners because they are a team. And still many more benefits that you can get if you have this product, so visit the link in order to find out what the other benefit of having this product.

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Best Price Necronaut Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console

The Benefits of Having Necronaut Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console

As we all know that right now we are in the era of technology, which means that there are lots of many kinds of product that will be easily done in no time such as Necronaut Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console. Almost every product can be done with the great shape and also in the great quality and in the short time. They can multiply the product in the large quantity simply in the short time. Well, here are some benefits of having this product.

First, as we all know that every human being must have some kind of needs that needs to be fulfill and the only way to do that is to have this Necronaut Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console. With the great quality and also great shape and in the perfect combination color or motive, this can be one of the things that will fulfill your need that will not disappoint you. Even while having this product, you might as well get some kind of confidence.

Besides the person who have Necronaut Design Skin Decal Sticker for the Playstation 3 PS3 SLIM Console, there some other things that can get the benefit of having this kind of product. Let us just say that when you feel proud then people who support you will also feel the same. Just like a team who won champion in the competition, although they there are some people who are not playing, but still they are winners because they are a team. And still many more benefits that you can get if you have this product, so visit the link in order to find out what the other benefit of having this product.

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Rise of the Argonauts PS3

Rise of the Argonauts

                                                                Disk ID: BLES00418
                                                                Region: EUR
                                                                Works on: 3.55

Link download 
HERE
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